A new high-energy combat style is said to be coming to Sonic Frontiers, according to an interview. In addition to the few gameplay clips seen in the game's trailer, little is known about Sonic Frontiers.
As far as details go, open-zone gameplay has never been seen before in the Sonic series.
There have been numerous similarities drawn between Sonic Frontiers' new, open-world locations and the worlds of The Legend of Zelda: Breath of the Wild and Skyward Sword.
Let's learn more about Sonic Frontiers!
Sonic Frontiers Trailer
Despite the lack of formal gameplay in the trailer, Sega did demonstrate a sizzle reel of open locations, or rather, an “open-zone” Sonic game, in the following video.
A game of this magnitude would have seemed like the ideal way to commemorate Sonic's 30th anniversary in 2021, but Sega, having learned from its previous mistakes, delayed the release of the game in order to ensure that it was of high quality.
Sega is infamous for releasing Sonic the Hedgehog 06′ in a hurried manner in order to commemorate the series' 15th anniversary.
Takashi Iizuka, Sonic Team's creative officer, spoke with GamesRadar's Josh West about Sonic Frontiers, including some fresh details on Sonic's movement and how it will operate.
Takashi Iizuka's Interview Reveals Many Tidbits About Sonic Frontiers
According to Iizuka, one of Sonic Team's most difficult difficulties during the creation of Sonic Frontier was figuring out how to adapt Sonic's speed and combat abilities onto larger areas.
The remedy, it appears, was to increase the number of moves available to Sonic. ‘With Sonic Frontiers, we'll be introducing new combat methods to bring Sonic's distinctive dexterity to the battlefield, and we'll also be introducing new exploring choices, which will clearly play into Sonic's iconic speed and agility,” Iizuka continues.
As West points out in their write-up, Iizuka is being quite selective with their language in this passage in order to avoid giving too much away.
Fans can certainly picture some of the alterations that will be required to get Sonic to perform well in open 3D landscapes, however, they are not given any specifics on what any of these moves look like or how they work.
The most recent big shift in Sonic's movement occurred with the release of Sonic Lost World in 2013, which provided the player with significantly more control over their speed through the inclusion of a “run” button.
More generally, Sonic has relied on the boost formula for the better part of the previous 15 years or more, with games such as Sonic Lost World serving as an exception.
It should not come as a surprise that Sega is altering Sonic's locomotion for Sonic Frontiers, as previously reported.
Given that Iizuka speaks to both Sonic's battle and explorative powers, it's likely that Sonic Frontiers will include a range of new elements that allow players to keep their speed while battling or exploring areas that aren't on the beaten route.
When it comes to Sonic games, one of the biggest problems has been that they have either not been properly created around new features or have just not done enough with them.
However, based on what Iizuka has to say, it appears that Sonic Team has everything under control.
Sonic Frontiers Aims to Provide a New Kind of Sonic Experience
Sonic Frontiers aims to provide a new kind of Sonic experience with the addition of new sorts of exploration, combat, and storyline in Sonic Frontiers.
This new form of gaming, however, is yet to be seen in action.
Traditional Sonic games haven't had much of a focus on combat, other than bouncing off of Badniks while zooming through courses. Sonic Unleashed, for example, takes a novel approach to battle, yet this might lead to a polarizing reaction from gamers.
Sonic Forces and other recent Sonic games have polarized opinions among fans, and this has led some to express concern about the quality of Sonic Frontiers. If Sonic Frontiers is what the series needs to reinvigorate itself, only time will tell.
Sonic Frontiers Platform Support
Sonic Frontiers is currently in development for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X/S.
Final Words
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