Moss: Book II returns to the stage in a few weeks, and its secrets are revealed one at a time
Moss: Book II provided us with a new batch of information about it in conjunction with the Playstation Indies, which was detailed in a lengthy article on the Playstation Blog site. Immersion, level design, and gameplay are all important considerations.
Moss: Book II – Improved realism with PlayStation VR
For example, we learn that immersion will be at the heart of the experience, perhaps more than ever before. Already in the first episode, the player was a vital part of the adventure and the universe; Quill reacted to our actions and could even interact with us on a personal level.
We weren't just a bystander; we were a major player in the softball world as well.
Moss 2 is said to have heightened this sensation, according to Polyarc. As a result, our little companion will recognize our presence and interact with us in new ways, while many new features, many of which are technical in nature, will be integrated even further into the experience. Furthermore, Quill will be entitled to a wide range of animations and intelligent behaviors, allowing it to become more alive than it was previously.
To create and embed animations within the scenes, the group relied on a command script. Interactive gameplay is enhanced through the combination of gameplay logic and created by chaining animations with pre-existing gameplay logic. Candle flames flicker when you walk past them, grass and ferns move when you run your hands through it, and water turns cloudy when you touch it.
Designing a game that incorporates multiple universes and multidimensional levels
The developers have stated that they have also reinforced the sensations of gigantism and miniaturization that were present in the first installment. As a result, the levels in Moss: Book II will be larger and interconnected to form a single cohesive whole. This will further reduce the size of Quill, making the player even more imposing than he was previously. The ‘Honey, I Shrunk the Kids' aspect of the film has been beefed up, according to the studio.
Furthermore, puzzles, platforming, and exploration will all play a larger role in the game's progression. It will also be possible to return to previously visited locations and even to discover them from a different perspective in order to unearth secrets that were not visible during your first visit. The ability to extend one's lifespan, but more importantly, the ability to allow the player to feel free and mobile is a significant benefit.
It remains to be seen whether all of the promises will be fulfilled, but in any case, we have fond memories of the first opus. Moss's side of the story is that Book II is set to release this spring on PSVR and, perhaps, PCVR as well—who knows.
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