Mark Zuckerberg Metaverse: Reveals Ultimate Metaverse Plan to Make Matrix Style Universe

According to some current and former Facebook employees, Mark Zuckerberg is so focused on establishing the metaverse that it is becoming a source of aggravation for those who work for him.

According to a former director-level staffer who recently left, it's “the only thing Mark wants to talk about.”

This person told Insider for a story about the company's big strategy pivot and current business struggles that the company is “messaging the hell out of” the new focus, “spinning up teams that are metaverse specific,” including one that will reach across all groups within the company and be tasked with letting people know “there is a metaverse playbook.”

However, some employees remain perplexed. “It's encouraging disarray and worry,” remarked one current employee. “There is still no logical strategy, so people don't know what to deliver or work on.”

According to a corporate spokeswoman, the company is “going through a defining era for the company, and we're going all in.”

“A lot of people are excited, but they also have many questions,” the representative stated.

Mark Zuckerberg Metaverse

Facebook has changed its name to Meta. According to Zuckerberg, the metaverse is a long-term project that will not be completed for a decade or more. Last year, it lost $10 billion on its Reality Labs unit, which handles metaverse initiatives. It plans to spend the same amount this year and possibly for many years.

According to another employee who recently left, there has been little to show for so much money invested thus far. “For all of its metaverse proclamations,” the person observed, “there's still not much to touch or look at, let alone utilize.”

Mark Zuckerberg Thinks We Can Create “Basically Perfect Fidelity” Virtual Worlds

The billionaire Meta leader has his employees hard at work developing prototype headsets capable of creating a visually perfect Matrix-style world. That's in stark contrast to today's VR headgear, such as Zuckerberg's Meta Quest 2.

The $299/£299 price tag is attractive, but the image quality isn't perfect, with few pixels, less-than-ideal brightness, and fixed focus.

Zuckerberg, the founder of Facebook, told journalists, including The Sun, that he hopes Meta will eventually create a “realistic” virtual environment. And his teams have already built multiple VR headset prototypes that attempt to alleviate some of the aesthetic issues.

“Displays that match the full capabilities of human vision will enable some significant experiences,” Zuckerberg predicted.


“A realistic sense of presence – the sensation of being with someone as if they were physically present.”

The Californian tech tycoon outlined how current VR headsets have several flaws. One is that the resolution – the density of pixels that comprise the image – is insufficient. However, Zuckerberg believes that this will change soon.

Another issue is that the focus is fixed since physical lenses, unlike our eyes, cannot change form.

To address this, Meta has developed a prototype device that employs projected holographic optics and eye-tracking to enable customizable focus in VR. This means you could concentrate on various spots in the virtual space.

We also require substantially higher brightness to achieve a truly high dynamic range. However, Meta will need to construct bulbs that can generate 100 times the present brightness levels in a pair of VR goggles.

“I don't think it'll be long until we can generate scenarios with almost perfect realism,” the Harvard dropout remarked.

Meta is now attempting to construct the metaverse, a network of interconnected virtual worlds. It's been dubbed “the next generation of the internet,” and it'll be studied partly through virtual reality goggles.

Mark Zuckerberg Metaverse

Meta already has a metaverse software called Horizon Worlds, where you may live, work, and play — and meet up with friends or strangers.

However, a real high-fidelity metaverse is likely a decade or more away.

“Right now, VR systems can give you a sense of being in another location,” Zuckerberg remarked. “It's difficult to put into words how profound that is.”

“However, we still have a long way to go to achieve the level of visual realism we have today.”

“The human visual system is complicated and intricately integrated.

“You need all of the other visual signals to get that feeling of immersion.”

According to Zuckerberg, the ultimate goal is for the VR metaverse to be visually indistinguishable from reality in human eyes. This means that game developer and app developers might construct incredibly immersive virtual worlds for us to explore.

We might even be able to replace some of our physical possessions with virtual counterparts. “Look around – how many physical things need to be?” said Zuckerberg.

He noted that we would still require physically functional goods such as chairs — but perhaps our televisions could be virtual. Unfortunately, some VR tech solutions are still years away.

However, he said that eye-tracking (so the headset knows where you're looking) would be included in the Project Cambria headset, which will be released later this year.

Frequently Asked Questions

What Has Mark Zuckerberg said About the Metaverse?

According to Zuckerberg, the Metaverse will give rise to distributed work. “People's opportunities are typically tethered to where they are located,” he explained, but new technology will enable people to “be present in locations where they physically cannot be.”

What is the Future of Metaverse?

The future of the metaverse also includes the idea of running openly, nearly without interruption from a single community or company, as more creators from around the world seek to open outlets on the broader metaverse, just as they do on the internet now.

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