Developed entirely from the ground up, the Dead Space remake is a complete reimagining of the 2008 sci-fi survival horror classic, which was the inspiration for a series that fans have been pleading with Electronic Arts to revive for years. It's being developed by EA Motive, the Canadian team that brought us both the critically acclaimed Star Wars: Squadrons and the controversial but ultimately decent Star Wars: Battlefront 2.
The first teaser trailer, which was released in July 2021, was relatively brief, but it did a good job of demonstrating what to expect, which is basically Dead Space but with greater visual effects.
We haven't seen any proper gameplay footage as of yet, though we have seen some very rough footage of how the limb-carving system has been revamped, which is encouraging. Did you hear what I said? Carving on the limbs has been updated!
This page contains every other piece of information we have regarding the Dead Space remake, including an estimate of when it will be released and what changes—if any—we can expect when compared to the original.
Dead Space Remake Release Date
Neither EA nor the Dead Space remake's production firm, Motive, have offered a release date for the project. In August of last year, a VentureBeat report predicted release date of late 2022, while the same source also predicted that we'd see more of the game before the end of 2021.
There were only a few minutes of very inside baseball limb-cutting footage, which… wasn't much at all. More information on this can be found in the section below.
Don't put your hopes in a release in 2022. EA Motive presented the teaser trailer as an “atmospheric benchmark” to aim towards, implying that the game has a long way to go before it achieves that status.
Dead Space Remake Trailer
How will the Remake be different from the Original?
The Frostbite engine is being used to build the Dead Space remake from the ground up, making it a true remake. Resident Evil 2 and Final Fantasy 7 Remake are two examples of current remakes that aren't flawless 1:1 recreations. I don't think so.
It will be reworked to fit today's standards, and the events of Dead Space 2 and 3 will also be referenced.
In an interview with IGN, EA Motive explained certain modifications. Dismemberment mechanisms will receive a thorough polish, as well as zero-gravity parts that are more frictionless (think how the Mako was improved in the current Mass Effect re-release) and a host of modern features, such as 3D audio. Think of it as a “one-cut” experience, similar to God of War 2018.
That being said, the comment on the game's level design stands out the most. Director Roman Campos-Oriola believes that EA Motive will do what EA Redwood Shores / Visceral Games could not.
“We began with the original Dead Space level design. Seeing some of the team's changes prior to the product's release is amusing.
First, you'll see several hallways designed in a particular style that they didn't get to do because of technical limitations or [some other reason] in the first chapter.
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